
Joel Goodsell, a game designer who had previously worked on the Disney Interactive Studios titles Gargoyles and Toy Story 2: Buzz Lightyear to the Rescue, joined the project after seeing a Spyro-themed demo they developed. Universal contracted two California-based studios to develop the game: Equinoxe Digital Entertainment, responsible for the game's art, and Check Six Studios, who handled its design and programming. After the publishing agreement between Sony Computer Entertainment and Universal Interactive Studios ended in April 2000, Universal Interactive, who owned the Spyro intellectual property, was consolidated into Havas Interactive the following year, becoming a publishing label within the company and announced plans to bring an original Spyro game to the Xbox, PlayStation 2, PC, and Game Boy Advance. Upon completion of the original Spyro trilogy for the Sony PlayStation, the original developer Insomniac Games ceased production on the franchise and moved onto developing the Ratchet & Clank games.

After collecting all of the lost dragonflies, Spyro fights and defeats Ripto, who retreats to his homeland. Spyro must then recover the dragonflies by capturing them using his bubble breath ability and by completing tasks for NPCs. His spell misfires, however, and the dragonflies become scattered throughout the Dragon Realms. He makes his unexpected appearance through a magical portal, along with his henchmen in an attempt to capture all of the dragonflies, thus weakening the power of every dragon and thereby get his revenge upon Spyro. The story begins during a rite of passage for a group of dragon hatchlings, which were the dragon eggs in Year of the Dragon.Įach hatchling is meant to receive a dragonfly partner of their own, but Ripto, who was the antagonist of Ripto's Rage, disrupts the event. Additionally, some levels involve the operation of aircraft or other vehicles. These abilities are attained from the ancient dragon statue in the home world by collecting magical runes.

Spyro is also able to learn a block technique which can be used to deflect ranged attacks back at enemies. New to the series is the introduction of multiple breath attacks, such as bubble breath, ice breath, and electric breath. Spyro is able to breathe fire, charge, glide, hover, and swim. The player controls Spyro the dragon, who is accompanied by his dragonfly partner Sparx. See also: Gameplay of Spyro the Dragon Spyro is able to use his bubble breath to capture dragonflies.
